All or Nothing vs Keep What You Raise: Which Funding Model Is Right
How each funding model charges supporters, the trade-offs for creators and supporters, and which rewards suit which model.
All or nothing charges supporters only if the goal is reached by the deadline: it builds trust and urgency, but the creator gets nothing if it falls short. Keep what you raise charges at checkout and the creator keeps every sale, which suits merch and rewards that ship whatever the total. On Fraction Kings, new campaigns charge at checkout.
How Each Model Charges Supporters
All or nothing Keep what you raise. When the card is charged Only if the goal is reached by the deadline At checkout. If the goal is missed Nobody pays, the creator receives nothing The creator keeps every sale. What supporters feel "I only pay if this really happens" "I get my reward now". Best for Projects that need the full amount to exist Gear and perks that ship regardless.
Why All or Nothing Works
When the project only happens with the full budget (a film shoot, a manufacturing run, a venue), all or nothing protects supporters: they never pay for something that can't be made. The deadline also creates a natural rush near the end, as supporters see the goal in reach.
The cost: a campaign that falls short raises nothing, and supporters' cards are only charged later, so some payments can fail at the end.
Why Keep What You Raise Works
When every reward can ship on its own (a tee, a print, a download, a pass), there is no reason to make supporters wait. They pay once, get their reward, and every sale counts from day one. It also avoids failed charges weeks later.
Which Rewards Suit Which Model
- Merch, prints, downloads and passes: keep what you raise. They ship whatever the total.
- A project that can't exist without the full budget: all or nothing.
- Mixed: set a goal you can realistically hit, and make sure every reward you offer can be delivered at that level.
Setting a Goal You Can Hit
Set the goal at the amount you need to deliver every reward you list, not the amount you hope for. Reaching a smaller goal early and then passing it builds more momentum than chasing a large one.
See also: All or Nothing Crowdfunding Explained for Backers.